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Air Vehicle
An Air Vehicle allows you to add a predefined route to
a 3D object, image label, text label or virtual object. You can set the
object’s motion path by setting a group of waypoints and selecting the
type of flight model of the object between the waypoints.
Air vehicles get pitch and roll angles according to the
altitude differences between the waypoints, regardless of the terrain
surface.
To create a New Air Vehicle and a New Route
1.
Select the Air Vehicle icon from the Toolbox “Dynamic Objects”
tab (icon #2), or
use the Create Menu.
2.
Select the Motion Type for the object. Choose from “Airplane”,
“Helicopter” or “Hover”.
3.
Select the Object Type. Choose “3D Model” to add an imported
3D model, “Image Label” to add an image label, “Text Label” to add a text
label, or, “Virtual” to add a virtual object.
4.
For “3D Model” and “Image Label” types select the model or
image file.
5.
For Text Label enter the desired text string.
6.
Set the object’s other parameters.
7.
With
the cursor in the 3D Window, click the mouse to define the first waypoint
of the air vehicle’s route.
8.
Use
additional mouse clicks to add waypoints to the path.
9.
When
you have finished adding waypoints to the path, right-click the mouse
to complete the route.
10. After creation, you can change the parameters
of the air vehicle and the route using the Properties Sheet.
11.
When
you close the Properties Sheet, the air vehicle starts moving along the
route you have defined.
Object’s Parameters
Appearance:
§
Name – Type the description or name of the
air vehicle. This text appears in the Information Window as the name of
the object.
§
Activation Action – Type the action to perform when
selecting the air vehicle from the Information Window.
Object Options:
§
Motion Style – Determines the style of motion of
the air vehicle. You can choose from Airplane, Helicopter or Hover.
·
Ground Vehicle – The object is a Ground Vehicle.
See: “Ground Vehicle” in this
chapter for further information on the Dynamic Ground Vehicle object.
·
Airplane – The object sets the pitch angles during
the flight according to altitude differences between the waypoints. It
also rolls while turning between the waypoints.
·
Helicopter – The object leans forward with a fixed
pitch angle of –15 degrees. It also rolls while turning between the waypoints.
·
Hover – The object always keeps the pitch and roll
angels set to zero.
§
Object Type– Determines the type of object. Choose
“3D Model” to add an imported 3D model, “Image Label” to add an image
label “Text Label” to add a text label or “Virtual” to add a virtual object.
§
File Name – For 3D Model and Image types select the
associated file. In the “File Name” field, type, or browse, a path to
an .x, .xpc, .flt or .fpc for 3D models, or, .bmp, .jpg, jpeg or .gif
for Image labels.
§
Text – Determines the text to be used if the Object
type is a Text Label.
§
Font – Click on the Edit button to open the Character
Format Dialog Box. Select the required font type, size, color and style.
(This option is available only if Text Label object type is selected.)
§
Background Color – Select the color for the air vehicle’s
background. Click in the field to open the Color Palette. (This option
is available only if the Text Label object type is selected.)
§
Background Type – Determines the type of background
for the air vehicle. Select Transparent, Opaque or None. (This option
is available only if the Text Label object type is selected.)
§
Scale – Determines the dimensions of the air vehicle
object.
·
For Text Label object type, the scale determines the dimensions,
in meters per pixel, of the label. The maximum character height is the
Font Size times the Scale value.
·
For Image Label object type, the scale determines the dimensions,
in meters per pixel, of the label. The maximum label size is the image
size in pixels times the Scale value.
·
For 3D Model type, the scale determines the dimensions,
in meters per pixel, of the 3D model. The actual size of the model in
the 3D World is the size of the model in its internal coordinate system
times the Scale value. (i.e. if the model has a width of 5 units and the
scale is set to 10 meters per pixel, the width of the object in the 3D
World is 50 meters.)
§
Flip Texture – Flips the horizontal mapping of the
model’s textures.
Route Options:
§
Altitude Method – Sets the altitude method to be
used for the Aerial Vehicle way points:
·
Select “Relative to Terrain” to place the way point at a
specified altitude above the ground.
·
Select “Absolute” to place the way point at a specified
altitude above the terrain database vertical datum base ellipsoid.
§
Altitude – During the creation of the route this
parameter determines the altitude, as defined in Altitude Method, of the
next waypoint. After you have finished placing all the waypoints on the
terrain, you can use this parameter to set a new altitude for the entire
route.
§
Speed – During the creation of the route this parameter
determines the desired speed at the next waypoint. After you have finished
placing all the waypoints on the terrain, you can use this parameter to
set a new altitude for the entire route.
§
Acceleration – Determines the acceleration and deceleration
speed of the object. The object tries to reach the defined speed at each
waypoint by accelerating or decelerating according to this parameter.
§
Turn Speed – Select the rate at which the
air vehicle turns at the waypoints.
§
Circular Route – Determines if the air vehicle
restarts its route when it reaches the end point. If a circular route
is selected the object closes the route by connecting the last waypoint
to the first waypoint.
Way Points:
§
Selected Point – Select the point you wish to edit.
The selected point is highlighted on the 3D View.
§
Point X – Enter the X-coordinate for the selected
waypoint.
§
Point Y – Enter the Y-coordinate for the selected
waypoint.
§
Point Altitude – Enter the altitude, as defined
in Altitude Method, for the selected waypoint.
§
Point Speed – Enter the speed for the selected waypoint.
The object tries to achieve this speed once it reaches the waypoint, under
the limitation of the acceleration
External File Options:
This group of parameters is enabled only when choosing
“Ground Vehicle” for the Motion Style.
General:
§
Show In Basic – Determines if the air vehicle
appears in the Information Window when the file is viewed with the TerraExplorer
Basic viewer.
§
Message – Shows the number of the message
associated with this object. To create a new message or update an existing
message, open the Create Message Dialog Box by clicking in this field
and selecting Edit.
§
Tool Tip – Type a ToolTip text to appear when
the mouse cursor is placed over the air vehicle in the 3D View.
§
Default Viewing Distance – Determines
the viewing distance of the camera from the air vehicle. This distance
is used as a stop mark for any “Fly-to” or “View Object” operation. It
is also used when selecting to edit the object from the Information Window.
§
Max. Visibility Distance – Sets the distance from
the camera at which the air vehicle disappears.
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